When Metal Gear Solid: Ground Zeroes was finally announced for the PC, fans of the series exclusive to gaming were obviously hyped up. I must admit Kojima Productions has done a wonderful job when it comes to the difficult deed of porting a game for the PC. Simply comparing the high and low settings of the game give you some insight on what I mean here – they are incredibly similar. Unlike other multi-platform games where setting the game’s graphics low may make the game look crippled; MGS V: GZ even at its lowest looks wonderful on the PC thanks to the development team at Kojima Productions
How does it matter?
You might ask what difference it makes? or what makes porting to PC so difficult? Well the truth is that a poorly ported game is a flawed masterpiece to me, what it means is that what I am playing is a flawed version of something which is otherwise a masterpiece to many others. Most people don’t like that thought and fairly they shouldn’t. To the point why it is difficult, porting games to different platforms is generally is very difficult but what makes it even harder for the PC is the fact that all PC’s have different configurations, other than a limited amount to worry about PC’s come in all type of configurations also gaming PC’s are mostly assembled, that really doesn’t help the developers you see!
You see, I have a 8GB Ram an Intel i5 paired up with a Nvidia Geforce GTX 560 Ti (a little overclocked); naturally I was not afraid to crank it all up!
But I absolutely did not expect these graphics or frame rates!
At the end I also have to mention that I did run into some random freezes and crashes (for which I have found a solution and will post it soon, so hang around if you bought the game!)